Instead of taking/giving a single-element array, they now take/give a value of any type, similar to how it's done for NVSE functions like Ar_List. This should make them more convenient to use.
Below is a unit test to verify that these functions are working. You could remove the script name line and paste this into a file in data\nvse\unit_tests, so that if you have the "run unit tests" option enabled in xNVSE's ini, this test will be automatically executed whenever you launch the game, to verify it doesn't break in the future. (That's with xNVSE 6.2.8)
Instead of taking/giving a single-element array, they now take/give a value of any type, similar to how it's done for NVSE functions like
Ar_List
. This should make them more convenient to use.Below is a unit test to verify that these functions are working. You could remove the script name line and paste this into a file in
data\nvse\unit_tests
, so that if you have the "run unit tests" option enabled in xNVSE's ini, this test will be automatically executed whenever you launch the game, to verify it doesn't break in the future. (That's with xNVSE 6.2.8)