Open InuYasha86000 opened 5 months ago
Hi there,
Once you've re-linked the script to the U# component, you need to add a list of admin objects into the "Admin Objects" array, then add your admin player's display names into the "Admin Users" array. Make sure the GOs you want for admins only are disabled as the script enables them on runtime.
To be honest this script is old and very basic, I'd recommend looking for something more modern.
most of the other admin list prefabs are upwards of 80 dollars roughly so this is why I was glad to stumble across yours.
I recommend checking the Prefabs Database, they have a ton of opensource projects, and most likely have a much better permission system then the one I hastily put together here. https://vrcprefabs.com/
believe it or not, I think yours is the only one i've found on that list. unless i'm blind.
one last question on function, the object being added to the admin players list, should that have "VRCObjectSync" on it as well or no?
No, it doesn't need anything else
ok, I know for most objects in my world I needed the "VRCObjectSync" for all players to see the objects, but for the microphone under admin it's not required. would it affect it if it did have that?
I have no idea, I haven't worked on VRChat worlds in years. I recommend reaching out to the VRChat community for assistance on this.
honestly, i'll try it with it, if it doesn't work, i'll remove it, no big deal. thank you for the help though.
i've been looking for a way to put an admin system in my VRchat world and stumbled upon yours, however I am really unclear how to use it. i've got a blank game object with the admin script on it, and I have it targeted to an object I only want admins to interact with, however it doesn't seem to be working. are there any guides for how to use it?