Player movement feels a bit sluggish right now, and exhibits weird floaty behavior when going down stairs. This is because we're using a very high coefficient of air friction, instead of sliding friction when in contact with the ground. Fixing this will also let us implement other behaviors like jumping and surface-specific friction (ice vs concrete, etc)
Player movement feels a bit sluggish right now, and exhibits weird floaty behavior when going down stairs. This is because we're using a very high coefficient of air friction, instead of sliding friction when in contact with the ground. Fixing this will also let us implement other behaviors like jumping and surface-specific friction (ice vs concrete, etc)