Right now all of our lights in blender are baked as static lights, and we augment this with a simple three-point lighting setup in three.js using PointLights. We should be able to mark lights as dynamic vs static in Blender. Currently this causes problems with objects being either too dark, or too washed out. Need to find a good middle ground.
Right now all of our lights in blender are baked as static lights, and we augment this with a simple three-point lighting setup in three.js using PointLights. We should be able to mark lights as dynamic vs static in Blender. Currently this causes problems with objects being either too dark, or too washed out. Need to find a good middle ground.