The Oculus Rift support was initially written against the first draft of the WebVR API, and still uses a modified version of Three's DK1 shader. Need to update to the latest version, and maybe add support for selecting which HMD you're using in the options menu
The Oculus Rift support was initially written against the first draft of the WebVR API, and still uses a modified version of Three's DK1 shader. Need to update to the latest version, and maybe add support for selecting which HMD you're using in the options menu