Closed jbaicoianu closed 2 years ago
Mesh collider support is currently disabled, pending a few more bugfixes. Overall support for mesh colliders is working, but sometimes child object offsets/scales can cause issues which cause collisions in the wrong spot.
I've made massive improvements to mesh colliders in the past month, mesh/sphere is now working significantly more reliably and performantly, and we now also have mesh/capsule collider support :tada:
The underlying physics engine has seen some progress towards supporting mesh colliders, this issue will track that development