Closed biggusbeardus closed 2 months ago
I found the problem, but not the root cause. It's getting confused by the word "Large" at the beginning of this sentence: "Large or smaller creature and is grappled by the nightcrawler’s pincers,". The short term fix so you can get this stat block in is to add another word at the beginning of the sentence, like "very Large...", or remove the word "Large".
Cool, thanks! I'll try that. I tried my damnedest to find the problem in the text/format before I submitted a ticket. Thanks for the quick response!
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On Mon, Aug 26, 2024 at 9:25 PM James @.***> wrote:
I found the problem, but not the root cause. It's getting confused by the word "Large" at the beginning of this sentence: "Large or smaller creature and is grappled by the nightcrawler’s pincers,". The short term fix so you can get this stat block in is to add another word at the beginning of the sentence, like "very Large...", or remove the word "Large".
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-- Wade Baldwin Biggus Beardus
Hello. I am importing lots of creatures and everything is working fine except for this one stat block. There are no errors in the console except for the error that pops up in Foundry saying an error occurred and to report it.
I'm using Foundry 12.331 hosted on the Forge 5e Stat Block Importer 1.83.01 D&D 5e 3.3.1 Chrome Version 128.0.6613.85 (Official Build) (64-bit)
Here's the stat block.
Nightcrawler Gargantuan undead, chaotic evil Armor Class 19 (natural armor) Hit Points 188 (13d20 + 52) Speed 30 ft., burrow 30 ft. STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 18 (+4) 24 (+7) 15 (+2) 20 (+5) Saving Throws Dex +8, Con +10, Wis +8, Cha +11 Skills Arcana +13, Athletics +10, Insight +8, Nature +13, Religion +13 Damage Immunities cold, necrotic, poison; bludgeoning, piercing, and slashing from nonmagical weapons Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned Senses darkvision 120 ft., tremorsense 120 ft., passive Perception 12 Languages Abyssal, Common, Infernal; telepathy 100 ft. Challenge 18 (20,000 XP) Desecrating Aura. Undead within 30 feet of the nightcrawler, including the nightcrawler itself, have advantage on saving throws against turn undead. Innate Spellcasting. The nightcrawler’s innate spellcasting ability is Charisma (spell save DC19, +11 to hit with spell attacks). It can cast the following spells without components: At will: detect magic, levitate 3/day each: cone of cold, confusion, hold monster 1/day each: finger of death, plane shift Light Aversion. If a nightcrawler begins its turn in an area of bright light, it must make a DC18 Constitution saving throw or be poisoned until the start of its next turn. It makes the saving throw with disadvantage if it is in an area of bright light that counts as sunlight. Actions Multiattack. The nightcrawler can make one attack with its Bite and one attack with its Sting. Bite. Melee Weapon Attack: +10 to hit, reach 15ft., one creature. Hit: 17 (3d8 + 4) piercing damage, and the target must make a DC19 Dexterity saving throw or be grappled (escape DC19). If the target is a Large or smaller creature and is grappled by the nightcrawler’s pincers, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the nightcrawler, and at the start of each of the nightcrawler’s turns, the swallowed creature takes 17 (5d6) cold damage and 17 (5d6) necrotic damage, and it must make a DC19 Constitution saving throw. On a failed save, its maximum hit points are reduced by the amount of necrotic damage it took. If the nightcrawler takes 50 damage or more on a single turn from a creature inside it, the nightcrawler must succeed on a DC25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the nightcrawler. If the nightcrawler dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 20 feet of movement, exiting prone. Sting. Melee Weapon Attack: +10 to hit, reach 15ft., one creature. Hit: 13 (2d8 + 4) piercing damage, and the target must make a DC19 Constitution saving throw. On a failed save, the target is poisoned for 1 minute; on a successful save, there is no further effect. At the beginning of each of its turns while it remains poisoned, it takes 17 (5d6) necrotic damage and has its maximum hit points reduced by half the amount of necrotic damage it took that turn. At the end of its turn, it can repeat the saving throw, ending the effect on a success. Summon (1/day). As an action, the nightcrawler can summon 1d6 greater shadows. These summoned creatures cannot summon or create further thralls or undead, and disappear after being dropped to 0 hit points, or after 1 minute. These greater shadows use the statistics of a shadow, save that they have a Challenge Rating of 3 (700 XP), their hit points are 38 (7d8 + 7), their Strength Drain ability has a +5 to hit and deals 16 (4d6 + 2) necrotic damage in addition to their normal reduction to the target’s Strength score.