jbhaywood / 5e-statblock-importer

A module for FoundryVTT that creates a new actor from any 5e monster or NPC statblock.
MIT License
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Error with Features showing up in languages #31

Closed gockleyd closed 2 years ago

gockleyd commented 2 years ago

I am trying to be import monsters from the MCDM Flee Mortals preview

When importing the below Goblin the feature "Crafty" does not import as a separate feature and the text shows under the languages header

Goblin Boss Small Humanoid (Goblin), Any Alignment Armor Class 17 (studded leather armor, shield) Hit Points 36 (8d6 + 8) Speed 30 ft., climb 20 ft. STR DEX CON INT WIS CHA 10 (+0) 16 (+3) 13 (+1) 12 (+1) 12 (+1) 10 (+0) Saves Dex +5, Wis +3 Skills Insight +3, Intimidation +2, Stealth +5 Senses darkvision 60 ft., passive Perception 11 Languages Common, Goblin Proficiency Bonus +2 Crafty. The boss doesn’t provoke opportunity attacks when they move out of an enemy’s reach. ACTIONS Multiattack. The boss makes two Shortsword or Shortbow attacks. They can use Command in place of one attack. Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Command. The boss chooses one ally they can see within 30 feet of them. If the target can hear the boss, the target can use their reaction to move up to their speed or make one weapon attack. BONUS ACTIONS Get Reckless (Recharge 6). Each willing ally within 30 feet of the boss that can hear them becomes reckless until the start of the boss’s next turn. While reckless, a creature has advantage on attack rolls, and attack rolls against the creature have advantage. REACTIONS Cowardly Commander. When a creature the boss can see hits them with an attack, the boss chooses a willing ally within 5 feet of them. The attack hits the ally instead.

Greyhart42 commented 2 years ago

Yup. I've got the same exact problem, importing from Flee Mortals.

I also notice that while it imports Common as a language, Orc is imported into Special (Split with Semi Colon) right in front of Crafty. (I've already moved Orc to its proper place in the images, but they show where the content is being placed.

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jbhaywood commented 2 years ago

This is fixed with release 1.5.1. The problem was that they decide to go with "Saves" instead of sticking with the standard format and using "Saving Throws".