jbhaywood / 5e-statblock-importer

A module for FoundryVTT that creates a new actor from any 5e monster or NPC statblock.
MIT License
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Weapons are considered potions? #38

Closed AlbanT closed 1 year ago

AlbanT commented 1 year ago

I found this excellent addon very recently and tried to import an item today:

Shatterspike Weapon (longsword), uncommon (requires attunement)

You have a +1 bonus to attack and damage rolls you make with this magic weapon. If it hits an object, the hit is automatically a critical hit, and it can deal bludgeoning or slashing damage to the object (your choice). Further, damage from nonmagical sources can’t harm the weapon.

Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Bonus: Magic, Damage, Buff, Combat, Versatile

Item Tags: Damage Buff Combat

The Sunless Citadel, pg. 229

When imported into Foundry the resulting item was a potion: afbeelding

It this by design? Or not yet implemented? Or am I doing something wrong here?

To make it easier to test I tried it also with a weapon from the SRT which is also imported as a potion: https://www.dndbeyond.com/magic-items/5407-ammunition-1

Ammunition, +1 Weapon (any ammunition), uncommon

You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

Applicable Ammunition:

Arrows, Blowgun Needles, Crossbow Bolts and Sling Bullets.

 

Notes: Bonus: Magic, Damage

Item Tags: Damage

Basic Rules, pg. 150

jbhaywood commented 1 year ago

The module is meant to import creature stat blocks only, monsters and NPCs. I’m surprised it worked at all for a single item. The idea of making an importer for items is kind of interesting, but I don’t have any time to work on that right now.