jbhaywood / 5e-statblock-importer

A module for FoundryVTT that creates a new actor from any 5e monster or NPC statblock.
MIT License
18 stars 14 forks source link

Missing Creature Type #41

Closed IronWarjack closed 1 year ago

IronWarjack commented 1 year ago

So far everything looks great but Creature Type is not importing.

Including screen shot of the stat block and the results: https://i.imgur.com/7Mmm0yf.png

Here is book entry: https://i.imgur.com/MaFvqtP.png

jbhaywood commented 1 year ago

Can you post the text that you used? That would make it easier for me to test with it and see what's going on.

IronWarjack commented 1 year ago

Happy to:

Wrecker Medium humanoid, any alignment Armor Class 11 (leather armor) Hit Points 32 (5d8 + 10) Speed 30 ft. STR DEX CON INT WIS CHA 15 (+2) 12 (+1) 15 (+2) 10 (+0) 10 (+0) 10 (+0) Senses passive Perception 11 Languages any one language Challenge 1/2 (100 XP) Hold Breath. The wrecker can hold its breath for 5 minutes. Knockout Strike (Recharge 5–6). When the wrecker hits a target with a melee weapon attack, the target must succeed on a DC 12 Constitution saving throw or be stunned until the end of the creature’s next turn. If the target is already stunned, it is knocked unconscious instead. Actions Multiattack. The wrecker makes two melee attacks. Belaying Pin. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. Pistol. Ranged Weapon Attack: +3 to hit, range 30/90 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

FrankIsAtank commented 1 year ago

I have the same issue. I tested it with the standard zombie stat block from the basic rules, and it fails to register as undead.

Foundry 10 build 291 Dnd5e 2.1.2 Statblock Importer 1.5.8

JPMeehan commented 1 year ago

I can even replicate with the sample Glabrezu stat block. Foundry 10 build 291 System 2.1.2 Module 1.6

jbhaywood commented 1 year ago

Fixed in version 1.61.