Currently the method to project the winner of a game is to use the current score, favored team, and spread to see who is winning.
Do we want to be more sophisticated? Consider the following situations.
at beginning of the game with a score of 0-0 don't project a winner
use the game quarter and time_left in the calculation
if a team is blowing out the other team at some point in the game then project a winner (come up with a threshold value?)
if a game is close (based on the spread) then don't project a winner
For now, I would recommend staying with the current method, but consider these changes in the future. The current method displays "ahead" and "behind" on the player results page and these values make sense with the current method. If a different method was used, then it might make sense to display something like "projected win", "projected loss", and "indeterminate"
Currently the method to project the winner of a game is to use the current score, favored team, and spread to see who is winning.
Do we want to be more sophisticated? Consider the following situations.
For now, I would recommend staying with the current method, but consider these changes in the future. The current method displays "ahead" and "behind" on the player results page and these values make sense with the current method. If a different method was used, then it might make sense to display something like "projected win", "projected loss", and "indeterminate"