In Clapper the user is on control of when the segments should be rendered
For instance you can decide to only render what is on the screen
But if you start the playback using the video monitor, and if the cursor goes beyond the screen, then at some point you won't see storyboards anymore (as they will not be generated yet)
Solution
One solution is to select the strategy that will pre-render everything, but that is not very optimized
We could change our rendering strategy to give more priority to the current and next frames
This rendering strategy could be used in combination with this ticket: #50
Context
In Clapper the user is on control of when the segments should be rendered
For instance you can decide to only render what is on the screen
But if you start the playback using the video monitor, and if the cursor goes beyond the screen, then at some point you won't see storyboards anymore (as they will not be generated yet)
Solution
One solution is to select the strategy that will pre-render everything, but that is not very optimized