Is the remove function from InputController in the client side garageserver.io.js meant to be used for anything? (I don't see it being used anywhere) I am having trouble setting up client side prediction with a player that has a constant velocity, even if there are no inputs.
I ended up calling this.inputController.remove(seq); in the updateState of Entity and it seemed to fix things, but other issues came up.
Also, this is an amazing library - do you have any plans to keep building on it? I'm trying to figure out where the server reconciliation part of this is working but can't seem to figure it out.
Is the
remove
function fromInputController
in the client side garageserver.io.js meant to be used for anything? (I don't see it being used anywhere) I am having trouble setting up client side prediction with a player that has a constant velocity, even if there are no inputs.I ended up calling
this.inputController.remove(seq);
in theupdateState
ofEntity
and it seemed to fix things, but other issues came up.Also, this is an amazing library - do you have any plans to keep building on it? I'm trying to figure out where the server reconciliation part of this is working but can't seem to figure it out.