Closed jbunke closed 2 months ago
{
}
(image -> image)
$SE.single_outline()
Added:
script
save_config
int
$SE.PROJECT
0
$SE.LAYER
1
$SE.FRAME
2
$SE.CEL
3
$SE.NATIVE
$SE.PNG_SHEET
$SE.PNG_SEPARATE
$SE.GIF
$SE.MP4
4
bool
$SE.HORZ
true
$SE.VERT
false
layer
layer L
L.get_name() -> string
L.set_name(string);
project
project P
P.get_width() -> int
P.get_height() -> int
P.get_layer(string) -> layer
P.get_save_config() -> save_config
P.save_as(save_config);
$SE.read_script(string) -> script
$SE.new_save_config(string[], string, int) -> save_config
$SE.transform(project, script, bool, bool) -> project
$SE.transform(project, script) -> project
$SE.new_project(int, int, bool) -> project
Changed:
L.get_frame(int)
L.get_cel(int)
L.set_frame(int, image)
L.set_cel(int, image)
L.wipe_frame(int, image)
L.wipe_cel(int, image)
L.edit_frame(int, image)
L.edit_cel(int, image)
L.link_frames()
L.link_cels()
L.unlink_frames()
L.unlink_cels()
L.disable_layer()
L.disable()
L.enable_layer()
L.enable()
Added:
{
and}
to the illegal character set for names (filename, layer name, etc.)Changed:
(image -> image)
preview scripts can be run on animated projectsFixed:
$SE.single_outline()
calls a double outline instead of a single outlineAPI Changes:
Added:
script
save_config
int
$SE.PROJECT
=0
$SE.LAYER
=1
$SE.FRAME
=2
$SE.CEL
=3
int
$SE.NATIVE
=0
$SE.PNG_SHEET
=1
$SE.PNG_SEPARATE
=2
$SE.GIF
=3
$SE.MP4
=4
bool
$SE.HORZ
=true
$SE.VERT
=false
layer
functions; for somelayer L
...project
functions; for someproject P
...Changed:
layer
functions; for somelayer L
...L.get_frame(int)
toL.get_cel(int)
L.set_frame(int, image)
toL.set_cel(int, image)
L.wipe_frame(int, image)
toL.wipe_cel(int, image)
L.edit_frame(int, image)
toL.edit_cel(int, image)
L.link_frames()
toL.link_cels()
L.unlink_frames()
toL.unlink_cels()
L.disable_layer()
toL.disable()
L.enable_layer()
toL.enable()