Closed renovate[bot] closed 1 year ago
@rultor please, try to merge
@rultor please, try to merge
@yegor256 OK, I'll try to merge now. You can check the progress of the merge here
@rultor please, try to merge
@yegor256 Done! FYI, the full log is here (took me 4min)
Job gh:jcabi/jcabi-dynamo#174
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PID: 4@82b32ee6-d691-4293-bc35-bfed91ceb067, thread: PQ-C3RUBL5H9
com.zerocracy.farm.strict.StrictProject[122] java.lang.IllegalArgumentException: File "blanks/renovate[bot].xml" is not accessible in "PMO"
1.0-SNAPSHOT: CID: 35655e66-933a-41ae-943d-d0d364501e09, Type: "Close job"
This PR contains the following updates:
1.12.354
->1.12.355
Release Notes
aws/aws-sdk-java
### [`v1.12.355`](https://togithub.com/aws/aws-sdk-java/blob/HEAD/CHANGELOG.md#112355-2022-12-01) [Compare Source](https://togithub.com/aws/aws-sdk-java/compare/1.12.354...1.12.355) #### **AWS Step Functions** - ### Features - This release adds support for the AWS Step Functions Map state in Distributed mode. The changes include a new MapRun resource and several new and modified APIs. #### **Amazon CodeCatalyst** - ### Features - This release adds operations that support customers using the AWS Toolkits and Amazon CodeCatalyst, a unified software development service that helps developers develop, deploy, and maintain applications in the cloud. For more information, see the documentation. #### **Amazon Comprehend** - ### Features - Comprehend now supports semi-structured documents (such as PDF files or image files) as inputs for custom analysis using the synchronous APIs (ClassifyDocument and DetectEntities). #### **Amazon EventBridge Pipes** - ### Features - AWS introduces new Amazon EventBridge Pipes which allow you to connect sources (SQS, Kinesis, DDB, Kafka, MQ) to Targets (14+ EventBridge Targets) without any code, with filtering, batching, input transformation, and an optional Enrichment stage (Lambda, StepFunctions, ApiGateway, ApiDestinations) #### **Amazon GameLift** - ### Features - GameLift introduces a new feature, GameLift Anywhere. GameLift Anywhere allows you to integrate your own compute resources with GameLift. You can also use GameLift Anywhere to iteratively test your game servers without uploading the build to GameLift for every iteration.Configuration
š Schedule: Branch creation - At any time (no schedule defined), Automerge - At any time (no schedule defined).
š¦ Automerge: Disabled by config. Please merge this manually once you are satisfied.
ā» Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.
š Ignore: Close this PR and you won't be reminded about this update again.
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