Imagine a situation where the level 1 ply is too easy to beat, but the level 2 ply is too difficult (since the level 2 engine is twice as smart). It would be great to have the ability to set a fractional ply between 1 and 2, allowing players to fine-tune the difficulty.
For instance, at a setting of 1.3, the base level would be 1, but for 30% of moves, the level would be 2.
It can be computed like that:
Imagine a situation where the level 1 ply is too easy to beat, but the level 2 ply is too difficult (since the level 2 engine is twice as smart). It would be great to have the ability to set a fractional ply between 1 and 2, allowing players to fine-tune the difficulty.
For instance, at a setting of 1.3, the base level would be 1, but for 30% of moves, the level would be 2. It can be computed like that:
Also related to #153