You cannot believe how glad I am for your work (and pointing me to platform.io). Thank you very much. I have learned a lot thanks to your input.
When I set SR6 mode to false is the code then optimized for OSR2+?
The reason I ask is that despite the pitch value being static I have a pitch movement at the bottom/ end of down movement. (More than for just keeping the up down axis aligned)?
I have designed the arms myself to make them compatible to ball head joints (yes a possible failure) and would like to go further with my improved design. Could this be a geometry failure. They should be as close as possible to the original.
In case I can help with documentation or CAD, 3D Print you are very welcome to reach out to me. Any creative ideas I am your man to contact. :-)
Some more details/documentation to the user settings (in a separate PDF to reduce sketch size) would be a huge help for newcomers.
Dear Fain,
You cannot believe how glad I am for your work (and pointing me to platform.io). Thank you very much. I have learned a lot thanks to your input. When I set SR6 mode to false is the code then optimized for OSR2+? The reason I ask is that despite the pitch value being static I have a pitch movement at the bottom/ end of down movement. (More than for just keeping the up down axis aligned)?
TcodeESP32 0.258b set to Tcode V1 Multifunplayer 1.24.0.0 (but same on joyfunplayer) OSR2+ https://discuss.eroscripts.com/t/osr2-work-in-progress/40027/15 ESP8266 DOIT DEV Kit V1
I have designed the arms myself to make them compatible to ball head joints (yes a possible failure) and would like to go further with my improved design. Could this be a geometry failure. They should be as close as possible to the original. In case I can help with documentation or CAD, 3D Print you are very welcome to reach out to me. Any creative ideas I am your man to contact. :-) Some more details/documentation to the user settings (in a separate PDF to reduce sketch size) would be a huge help for newcomers.
Best regards, Michael