Open chris-nbi opened 2 years ago
Hi @chris-nbi , when estimating camera positions for your reference views, this step implicitly defines a 3D coordinate system. Based on this system, you need to define the near and far frustum of your camera, such that the object of interest for rendering is fully within.
Best, Julian
Hello, I was wondering how the near and far values were decided upon for ray sampling. The near value = 500, far =1000 at the moment, how were this decided? and if I were to be trying on a different dataset, on what basis should I choose and near and far values?