jchmb / dst-multiverse

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Bug: no custom scultpture crafting (potters's wheel) #113

Open Saiph300 opened 6 years ago

Saiph300 commented 6 years ago

Normally when giving sketch to potter's wheel (eg. deerclops sketch) you can have an additional statue in the "Sculptures" tab, but this nothing happens when Multi Worlds is enabled. If I load the same save without Multi Worlds, the sculpture becomes craftable, so I guess it's purely a tech tree issue.

Steps to reproduce the bug:

YiinHikari commented 6 years ago

I have good news, the recipes are there, if you active creative mode (needs to use the mouse wheel to see the other tabs behind osdidian tab) you can see that all the recipes are accesible. The problem is that when you deactivate creative mode the sculpt tab don't expand, so you can see only 2 recipes on it. But I presume that when you add new sketches they actualy get added, is just hidden from the hub.

In normal game (creative mode inactive): 20180822201552_1

With creative mode active (scrolling down to be able to see the tab) there is a mod you can use to expand the tabs bar: 20180822201540_1

Testing: Normal game, that's what you see: 20180819153245_1 I have a deerclops figure sketch: 20180819153247_1 I add it (i SEE the "add sketch" animation correctly): 20180819153250_1 I still can't see it on the crafting menu: 20180819153253_1 BUT if i try to add the same sketch again (which ever sketch that I already added before, despite not seeing it on the menu) I can't, Wilson says that he already know that one (so that's mean it IS there, just hidden): 20180819153635_1 The deerclops sculpt is the one I crafted with creative mode enable, to test if you actually can, and you do can.

This is all the information I have for now... I couldn't find any sculpt related .lua on the mod, the only statues related file is the snook statue, so I tried on my pc annulling that code (erasing the code in it, because erasing the file the game don't work) but the problem remained the same, so I backed up my copy of that file... I am looking for help, if I get anything else I will update this.

Oh btw, a friend sugested that we shouold consider the potter's whell structure as the one that's not working correctly, as this crafting tab is connected to that item, or maybe something that have to do with the obsidian workbench code? I don't know

YiinHikari commented 5 years ago

I can add to this that my friend and I did some research and I strongly think that it is a hub bug, I mean, is the menu the one that is not working correctly. Maybe something in the custom-tech-tree we have on the mod, or another file related to recipes, are blocking it so it can't add the new recipes to the menu, but they "are" actually there, just unselectable and hidden