Open jcho3435 opened 1 month ago
Season, day, year, stored in <_forSaveGame> tags, i.e. \<dayOfMonthForSaveGame>, \<yearForSaveGame> All saved under the host player's farmer tag in both character and world save files. Season is 0 indexed, with 0 being spring, 1 being summer, 2 being fall, and 3 being winter ^^ This is visual only, which only shows up on the menu. Will still need this!
In game season, day, year, are stored in world save file ONLY directly under save game tag \<save game> L ... L ... L \<dayOfMonth> L \<year> L ... L \<currentSeason> \</save game>
use enum for season? Add enum function similar to nameof() in c#
Flag \<useseparatewallets> for money
Flags, only in world save, directly under SaveGame tag
\<isRaining> for rain, \<isSnowing> for snow, \<isDebris> for windy weather
\
Leave out stormy weather for now- allow for rain, snow, windy, and sunny
Manually test and document save changes for world data.
Looking for