Should probably wait on this so that we can implement compression across the board when we get to it. Possible places for implementation are:
Pickling (initial tests showed a 90% reduction in size using zlib)
Network traffic - can't do this until we have a functional multiplayer functionality
Should probably wait on this so that we can implement compression across the board when we get to it. Possible places for implementation are:
Pickling (initial tests showed a 90% reduction in size using zlib) Network traffic - can't do this until we have a functional multiplayer functionality