Open markzhong88 opened 8 years ago
Prisma uses a method similar to that described in my recent paper:
@jcjohnson Do you still have any plans to release your implementation? :)
@3DTOPO Yes, I've just been extremely busy with other projects this summer.
@jcjohnson Yeah, I believe they use the feed forward method, but they leverage the technology so good, generating the best image so far, and run very fast locally on iPhone without using GPU.
@jcjohnson I understand! Not to press, but might you have any time frame in mind?
@markz-nyc they are almost certainly utilizing the GPU on the iPhone.
@3DTOPO I'm presenting the paper at a conference in October, and I'd really like to have code released by then. In the meantime you can check out Texture Nets (https://github.com/DmitryUlyanov/texture_nets); their feedforward results are as good or better than mine.
@jcjohnson thanks for the info and tip! I had seen texture_nets, but I have spent all my time experimenting with https://github.com/yusuketomoto/chainer-fast-neuralstyle
I'll check it out, thanks!
Do you think this project has the frameworks needed for a port of your implementation?
@3DTOPO Looks like Swift-AI doesn't have convolutional layers; those are essential.
Apple's BNNS framework is closer (https://developer.apple.com/reference/accelerate/1912851-bnns) but doesn't seem to have convolution transpose (also called deconvolution, full convolution, or upconvolution).
great Project
I like this project.
On Mon, Aug 29, 2016 at 8:22 PM, Ben Janik notifications@github.com wrote:
great Project
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Nguyen Vo
@jcjohnson For large convolutional nets, Metal performance shaders are the way to go, not BNNS (which run on the CPU after all). See this for instance : https://developer.apple.com/library/content/samplecode/MetalImageRecognition/Introduction/Intro.html
BNNS is hardware accelerated and built on top of Metal.
@3DTOPO Hmm... Source please?
@3DTOPO @julien-c BNNS for cpu and Metal use gpu
@3DTOPO You should probably delete your comment
I thought it was based on the WWDC video I watched and @jcjohnson recommendation.
But apparently it is part of the Accelerate Framework that is CPU optimized not GPU optimized, so I was wrong.
Link about BNNS and Metal Performance Shaders (MPS) CNN: https://www.bignerdranch.com/blog/neural-networks-in-ios-10-and-macos/
So they can do it within a iPhone processor and it takes around 5 seconds without using GPU. The result is also very good, any thoughts?