jcornaz / heron

[DISCONTINUED] An ergonomic physics API for bevy games
MIT License
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chore(deps): update rapier3d requirement from ^0.9.2 to ^0.10.1 #132

Closed dependabot[bot] closed 3 years ago

dependabot[bot] commented 3 years ago

Updates the requirements on rapier3d to permit the latest version.

Changelog

Sourced from rapier3d's changelog.

v0.10.1

Added

  • Add Collider::set_translation_wrt_parent to change the translation of a collider wrt. its parent rigid-body.
  • Add Collider::set_rotation_wrt_parent to change the translation of a collider wrt. its parent rigid-body.

v0.10.0

Added

  • Implement Clone for IslandManager.

Modified

  • JointSet::insert no longer takes the rigid-body set in its arguments.
  • Modify the testbed's plugin system to let plugins interact with the rendering.
  • Implement PartialEq for most collider and rigid-body components.

v0.9.2

Added

  • Make the method JointSet::remove_joints_attached_to_rigid_body public so that it can can be called externally for letting component-based Rapier integration call it to cleanup joints after a rigid-body removal.

Fixed

  • Fix a panic that could happen when the same collider is listed twice in the removed_colliders array.

v0.9.1

Added

  • Add rapier::prelude::nalgebra so that the vector! and point! macros work out-of-the-box after importing the prelude: use rapier::prelude::*

v0.9.0

The user-guide has been fully rewritten and is now exhaustive! Check it out on rapier.rs

Added

  • A prelude has been added in order to simplify the most common imports. For example: use rapier3d::prelude::*
  • Add RigidBody::set_translation and RigidBody.translation().
  • Add RigidBody::set_rotation and RigidBody.rotation().
  • Add RigidBody::set_next_translation for setting the next translation of a position-based kinematic body.
  • Add RigidBody::set_next_rotation for setting the next rotation of a position-based kinematic body.
  • Add kinematic bodies controlled at the velocity level: use RigidBodyBuilder::new_kinematic_velocity_based or RigidBodyType::KinematicVelocityBased.
  • Add the cargo feature debug-disable-legitimate-fe-exceptions that can be enabled for debugging purpose. This will disable floating point exceptions whenever they happen at places where we do expect them to happen (for example some SIMD code do generate NaNs which are filtered out by lane-wise selection).

Modified

The use of RigidBodySet, ColliderSet, RigidBody, Collider is no longer mandatory. Rigid-bodies and colliders have been split into multiple components that can be stored in a user-defined set. This is useful for integrating Rapier with other engines (for example this allows us to use Bevy's Query as our rigid-body/collider sets).

The RigidBodySet, ColliderSet, RigidBody, Collider are still the best option for whoever doesn't want to

... (truncated)

Commits
  • ddb978c Release v0.10.1
  • 8e0aa2a Add methods to set the translation or rotation wrt. a collider and its parent.
  • 77a6cd3 Release v0.10.0
  • 9233a85 impl more traits for components
  • 3b0d256 make collider Option<> on EntityWithGraphics
  • 53700db add opacity to EntityWithGraphics
  • 9f8d976 add despawn method to EntityWithGraphics
  • 0e1215e add update_ui to TestbedPlugin
  • 7c249c8 enable clear_graphics and run_callbacks agin
  • 62d6b06 Derive Clone for IslandManager
  • See full diff in compare view


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dependabot[bot] commented 3 years ago

Superseded by #133.