jcornaz / heron

[DISCONTINUED] An ergonomic physics API for bevy games
MIT License
292 stars 44 forks source link

chore(deps): update rapier3d requirement from ^0.9.2 to ^0.11.0 #133

Closed dependabot[bot] closed 3 years ago

dependabot[bot] commented 3 years ago

Updates the requirements on rapier3d to permit the latest version.

Changelog

Sourced from rapier3d's changelog.

v0.11.0

Check out the user-guide for the JS/Typescript bindings for rapier. It has been fully rewritten and is now exhaustive! Check it out on rapier.rs

Added

  • Joint limits are now implemented for all joints that can support them (prismatic, revolute, and ball joints).

Modified

  • Switch to nalgebra 0.29.

Fixed

  • Fix the build of Rapier when targeting emscripten.

v0.10.1

Added

  • Add Collider::set_translation_wrt_parent to change the translation of a collider wrt. its parent rigid-body.
  • Add Collider::set_rotation_wrt_parent to change the translation of a collider wrt. its parent rigid-body.

v0.10.0

Added

  • Implement Clone for IslandManager.

Modified

  • JointSet::insert no longer takes the rigid-body set in its arguments.
  • Modify the testbed's plugin system to let plugins interact with the rendering.
  • Implement PartialEq for most collider and rigid-body components.

v0.9.2

Added

  • Make the method JointSet::remove_joints_attached_to_rigid_body public so that it can can be called externally for letting component-based Rapier integration call it to cleanup joints after a rigid-body removal.

Fixed

  • Fix a panic that could happen when the same collider is listed twice in the removed_colliders array.

v0.9.1

Added

  • Add rapier::prelude::nalgebra so that the vector! and point! macros work out-of-the-box after importing the prelude: use rapier::prelude::*

v0.9.0

The user-guide has been fully rewritten and is now exhaustive! Check it out on rapier.rs

Added

  • A prelude has been added in order to simplify the most common imports. For example: use rapier3d::prelude::*
  • Add RigidBody::set_translation and RigidBody.translation().
  • Add RigidBody::set_rotation and RigidBody.rotation().
  • Add RigidBody::set_next_translation for setting the next translation of a position-based kinematic body.

... (truncated)

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dependabot[bot] commented 3 years ago

Superseded by #144.