jcornaz / heron

[DISCONTINUED] An ergonomic physics API for bevy games
MIT License
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fix: acceleration still applied while PhysicsTime is paused #272

Closed jcornaz closed 2 years ago

jcornaz commented 2 years ago

fix #251.

Thanks @cark for the bug report.

github-actions[bot] commented 2 years ago

:tada: This issue has been resolved in version 3.1.0 :tada:

cark commented 2 years ago

Thanks ! I'll be testing this during next week. While this is probably good for my use case, looking at the code I can't help but wonder about slow or fast motion. I thought you would work this fix through the PhysicsTime. Though this is probably me misunderstanding the whole thing !

Anyways, good enough for me, thanks again.

jcornaz commented 2 years ago

For slow/fast motion, rapier is supposed to handle it. As Heron is only the API, and rapier is responsible for the simulation itself.