Closed renovate[bot] closed 2 years ago
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This PR contains the following updates:
0.13.0
->0.16.0
0.13.0
->0.16.0
Release Notes
dimforge/rapier
### [`v0.16.0`](https://togithub.com/dimforge/rapier/blob/HEAD/CHANGELOG.md#v0160-30-Oct-2022) [Compare Source](https://togithub.com/dimforge/rapier/compare/v0.15.0...v0.16.0) ##### Added - Implement `Copy` for `CharacterCollision`. - Implement conversion (`From` trait) between `Group` and `u32`. - Add `ColliderBuilder::trimesh_with_flags` to build a triangle mesh with specific flags controlling its initialization. ##### Modified - Rename `AABB` to `Aabb` to comply with Rust’s style guide. - Switch to `parry 0.11`. ##### Fix - Fix internal edges of 3D triangle meshes or 3D heightfields generating invalid contacts preventing balls from moving straight. ### [`v0.15.0`](https://togithub.com/dimforge/rapier/blob/HEAD/CHANGELOG.md#v0150-02-Oct-2022) ##### Added - Add a **kinematic character** controller implementation. See the `control` module. The character controller currently supports the following features: - Slide on uneven terrains - Interaction with dynamic bodies. - Climb stairs automatically. - Automatically snap the body to the floor when going downstairs. - Prevent sliding up slopes that are too steep - Prevent sliding down slopes that are not steep enough - Interactions with moving platforms. - Report information on the obstacles it hit on its path. - Implement `serde` serialization/deserialization for `CollisionEvents` when the `serde-serialize` feature is enabled ##### Modified - The methods `Collider::set_rotation`, `RigidBody::set_rotation`, and `RigidBody::set_next_kinematic_rotation` now take a rotation (`UnitQuaternion` or `UnitComplex`) instead of a vector/angle. - The method `QueryFilter::exclude_dynamic` is now a static method (the `self` argument was removed). - The `QueryPipeline::cast_shape` method has a new argument `stop_at_penertation`. If set to `false`, the linear shape-cast won’t immediately stop if the shape is penetrating another shape at its starting point **and** its trajectory is such that it’s on a path to exist that penetration state. - The `InteractionGroups` is now a set of explicit bit flags instead of a raw `u32`. - The world-space mass properties of rigid-bodies are now updated automatically whenever the user changes their position. ### [`v0.14.0`](https://togithub.com/dimforge/rapier/blob/HEAD/CHANGELOG.md#v0140-09-July-2022) ##### Fixed - Fix unpredictable broad-phase panic when using small colliders in the simulation. - Fix collision events being incorrectly generated for any shape that produces multiple contact manifolds (like triangle meshes). - Fix panic in the `CollisionPipeline` if a collider is both added and removed before a call to `CollisionPipeline::step`. ##### Modified - The `RigidBodyBuilder::additional_mass` method will now result in the additional angular inertia being automatically computed based on the shapes of the colliders attached to the rigid-body. - Remove the deprecated methods `RigidBodyBuilder::mass`, `::principal_angular_inertia`, `::principal_inertia`. - Remove the methods `RigidBodyBuilder::additional_principal_angular_inertia`. Use `RigidBodyBuilder::additional_mass_properties` instead. - The `Collider::density` method now always returns a `Real` (instead of an `OptionConfiguration
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