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jcornaz
/
heron
[DISCONTINUED] An ergonomic physics API for bevy games
MIT License
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chore(deps): update rapier to 0.11.3 (patch)
#267
renovate[bot]
closed
2 years ago
0
chore(deps): update rust crate rstest to 0.13
#266
renovate[bot]
closed
2 years ago
0
chore(deps): update rust crate lyon_path to 0.17.7
#265
renovate[bot]
closed
2 years ago
0
chore(deps): update rust crate crossbeam to 0.8.1
#264
renovate[bot]
closed
2 years ago
0
chore(main): release 3.0.1
#263
github-actions[bot]
closed
2 years ago
0
Dependency Dashboard
#262
renovate[bot]
opened
2 years ago
0
KinematicVelocityBased rotation is applied in world-space instead of object-local-space
#261
Kulasko
closed
2 years ago
4
Re-enable debug-3d since bevy_debug_lines implemented bevy 0.7 support
#260
papricasix
closed
2 years ago
3
fix(core): require less dependencies
#259
jcornaz
closed
2 years ago
0
ci: refactor build workflow
#258
jcornaz
closed
2 years ago
0
chore(main): release 3.0.1
#257
github-actions[bot]
closed
2 years ago
0
[ignore] Gravity component is only publicly available via deprecated import
#256
wanderrful
closed
2 years ago
1
Crash in 3d when the collision shape has no depth
#255
fgadaleta
opened
2 years ago
14
API to disable movement for specific entities
#254
Shatur
opened
2 years ago
0
API to disable physics tick to run it manually
#253
Shatur
closed
2 years ago
2
docs: clarify that the velocity component can also be used to read the velocity
#252
jcornaz
closed
2 years ago
1
Acceleration still applied while PhysicsTime is paused
#251
cark
closed
2 years ago
1
Reduce friction caused by requiring an explicit `2d`/`3d` feature flag
#249
jcornaz
opened
2 years ago
0
Collider not despawning correctly during PostUpdate stage
#246
ottermata
closed
2 years ago
0
refactor: use Bevy 0.7 sugar
#245
Shatur
closed
2 years ago
0
chore(deps)!: require bevy 0.7
#244
jcornaz
closed
2 years ago
0
chore(main): release 3.0.0
#243
github-actions[bot]
closed
2 years ago
1
chore(main): release 2.4.1
#242
github-actions[bot]
closed
2 years ago
1
fix: children lagging behind when the parent rigid body is moved by physics
#241
jcornaz
closed
2 years ago
0
zero-length normals during RigidBody::Sensor collision detection
#240
cark
opened
2 years ago
2
chore(main): release 2.4.0
#239
github-actions[bot]
closed
2 years ago
1
fix!: make `CollisionData` use `Vec3` normals (instead of `Vec2`)
#238
agg23
closed
2 years ago
1
feat: avoid pulling unnecessary dependencies for `enhanced-determinism`
#236
Aceeri
closed
2 years ago
2
Expose physics step system
#235
agg23
closed
2 years ago
0
feat: expose CollisionData in Collisions component
#234
agg23
closed
2 years ago
2
feat: introduce RigidBodyDominance component
#233
agg23
closed
1 year ago
2
PendingConvexCollision should apply to same Entity level
#232
agg23
opened
2 years ago
4
Child Entities Lag Behind Parents
#231
jcornaz
closed
2 years ago
4
feat: make `CollisionLayers::none` and `CollisionLayers::from_bits` const functions
#228
Shatur
closed
2 years ago
4
chore(main): release 2.3.0
#227
github-actions[bot]
closed
2 years ago
1
refactor: cleanup unused dependencies
#226
Shatur
closed
2 years ago
0
Objects sometimes fall into each other at low FPS
#225
Shatur
opened
2 years ago
9
feat: allow to define layers for collision shapes generated by `PendingConvexCollision`
#224
Shatur
closed
2 years ago
18
Event CollisionEvent::Stopped is not emitted in some cases
#223
Shatur
opened
2 years ago
6
How to make player stop when colliding with object?
#221
mattoni
closed
2 years ago
1
chore: gitpodify
#220
jcornaz
closed
2 years ago
0
feat: added `intersections_with_shape`
#219
ShadowCurse
closed
2 years ago
1
Add `intersections_with_shape` method from rapier
#218
ShadowCurse
closed
2 years ago
7
Override defaults for PhysicsLayer
#217
Shatur
closed
2 years ago
3
feat: colliding entities component
#216
Shatur
closed
2 years ago
14
chore(main): release 2.2.0
#215
github-actions[bot]
closed
2 years ago
1
feat(debug): reintroduce the 3d debug renderer (was removed when migrating to bevy 0.6)
#214
jcornaz
closed
2 years ago
3
feat: implement Reflect for PendingConvexCollision
#213
Shatur
closed
2 years ago
0
Restore 3d debug renderer
#212
jcornaz
closed
2 years ago
0
feat: let `CollisionData::new` accept any implementation of `IntoIterator<Item=Vec2>`
#211
jcornaz
closed
2 years ago
0
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