Open joelman opened 7 years ago
confirmed this issue on Android 7. even when i try to work-around this problem by playing 2 times, it still doesnt work. any plans to fix this?
this is a very useful plugin, thanks for your amazing work!
I will try to get this working this week. I have been swamped at work.
I also have this issue. Is there a workaround?
Ok, found a (quick and dirty) workaround.
I call a async Init method on my MasterPage.xaml.cs with following content:
private async void Init() { Audio.Manager.EffectsOn = true; float vol = Audio.Manager.EffectsVolume; Audio.Manager.EffectsVolume = 0; await Audio.Manager.PlaySound("ok.mp3"); await Audio.Manager.PlaySound("alert.mp3"); await Audio.Manager.PlaySound("negative.mp3"); Audio.Manager.EffectsVolume = vol; }
For some reason I have to initialize each audio file that i use in my project.
Just hit this as well. Hooking into App.OnStart event and initialising from there worked for me.
First of all, thanks for your great work on this. It seems like just what I need. That being said, there's a problem when running the Droid project. The sound doesn't play the first time, only if I click my button again. Has anyone else experienced this?
I created a simple demo here https://github.com/joelman/Audiotest
It also happens on your Demo project. If I put a breakpoint in DroidAudioManager here
var soundId = await _soundPool.LoadAsync(file, priority);
Then it works. So it may be something about the Async task.
I'm using Xamarin Studio (Community) 6.1.5