Open Rasoul77 opened 1 year ago
I'm not sure I completely understand the question. Let me guess what you mean.
You've got a set of points x_1, ..., x_n in 3D, constrained to lie on a sphere. You also have another point y, and you want to sort the points x_1, ..., x_n based on how far they are, in great circle distance, from y.
But, on a sphere, while Euclidean distance is not the same as great circle distance, they're directly related: you can just sort them in order of how close they are in Euclidean distance from y and get the same answers.
Thanks for the quick reply! :) Let me explain my problem: I have a set of 3D points, SET = {(x0, y0, z0), ..., (x_n, y_n, z_n)}, I want to sort them like this:
It would be possible to add advice on doing that, but I haven't yet seen why that's a natural thing to do.
You should be able to implement the algorithm you describe (using the nearest_to_point
method in Octree
to find the nearest point).
What you're trying to do is the so-called "nearest neighbour algorithm", right? The greedy approximation for the travelling salesman problem?
Is that possible to add an example code to show how one can use this octree package in order to sort a set of 3D points based on, for example Ecuadorian distance metric?