Open Tiago-Ling opened 8 years ago
Interesting. I know about the "stops responding" -- I'm thinking about puting the computation on a background thread.
The file i/o error and crash on close -- I've seen something like that, too. I'll file a separate issue.
Thanks for your feedback!
When there's too much information inside the allocation tab the application stops responding and do not recover as soon as you click the tab.
In the above screenshot it happened with lots of deallocation in one frame (leaving a game state and collecting all entities).
EDIT: Additional information: