Closed neurolabusc closed 6 years ago
hmm where are the ifdef Linux? I thought we had settled on using Unix as I have been testing earlier versions on FreeBSD. I don't have a Mac but in the past if it works on FreeBSD it generally works for a Mac. Will get out the FreeBSD box and have a look.
Found it in GLZSystem will convert all to Unix as a first stab.
I changed 9 instances of GLZSystem.pas from {$IFDEF LINUX} to {$IFDEF UNIX}
Ok checked in try what is there now!
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The current code requires one modification of GLZSystem.pas to compile on MacOS. Specifically, on line 183 the text
{$IFDEF UNIX}
must be reverted back to
{$IFDEF LINUX}
With this change, the "Native_CONFIG_1" build passes all tests when compiled as 64-bit targeting the Cocoa widgetset.
Done. thank you.
With a few changes to {$IFDEF LINUX} to {$IFDEF UNIX} and changes in the project options, I was able to get this project to compile on MacOS using the Cocoa Widgetset (to get 64 bit support), however it did generate an exception when running. As a feature request, MacOS support would be handy.