Closed hamoid closed 10 years ago
Here you can see that the HUD keeps the border rectangle in place, but the blurred area is displaced down and to the left.
That sure looks to me like you're trying to apply a 2D effect to a 3D scene.
Ok :) Does that mean I have to rewrite the shader so it works on 3D?
I'm closing because I don't believe this is related to PeasyCam.
This is not necessarily a bug, but maybe just not mentioned in the documentation?
I'm trying to draw objects, apply a shader filter, then draw more objects. The effect of the shader spins around in a flat plane when moving the camera. How can I avoid having the filter effect move? I tried with state and with HUD...
Here an example (it needs blur.glsl from Examples > Topics > Shaders > BlurFilter)