The left/right/center mouse button constants used to select which handler to use omit the case where the dragging device isn't any of those, but is rather a touch screen or other such device. Adding a fourth fallback drag handler which doesn't require a particular mouseButton value would probably fix this.
The left/right/center mouse button constants used to select which handler to use omit the case where the dragging device isn't any of those, but is rather a touch screen or other such device. Adding a fourth fallback drag handler which doesn't require a particular
mouseButton
value would probably fix this.