Closed eljeffeg closed 13 years ago
This change adds: camera.setZoomScale(double scale); // 1.0 by default camera.setRotationScale(double scale); // 1.0 by default camera.setPanScale(double scale); // 1.0 by default double getZoomScale(); double getRotationScale(); double getPanScale();
camera.isMoving(); // returns true or false double getVelocity();
camera.lookThrough(double x, double y, double z); camera.lookThrough(double x, double y, double z, long animationTimeInMillis); camera.lookThrough(double x, double y, double z, double distance); camera.lookThrough(double x, double y, double z, double distance, long animationTimeInMillis);
camera.setRotations(double pitch, double yaw, double roll, long animationTimeInMillis);
Added another feature camera.isMoving(); // returns true or false
I've already used this a couple times in my sketch.
This change adds: camera.setZoomScale(double scale); // 1.0 by default camera.setRotationScale(double scale); // 1.0 by default camera.setPanScale(double scale); // 1.0 by default double getZoomScale(); double getRotationScale(); double getPanScale();
camera.isMoving(); // returns true or false double getVelocity();
camera.lookThrough(double x, double y, double z); camera.lookThrough(double x, double y, double z, long animationTimeInMillis); camera.lookThrough(double x, double y, double z, double distance); camera.lookThrough(double x, double y, double z, double distance, long animationTimeInMillis);
camera.setRotations(double pitch, double yaw, double roll, long animationTimeInMillis);