TMM and movement are calculated incorrectly for some mechs in overheating status.
TMM is being incorrectly calculated for Walking & Jumping when overheating (TMM is being decreased for both)
Movement is being incorrectly calculated for mechs with the same movement value for walking and jumping
Sprinting (ground movement) is not being modified when overheating for all mechs.
current:
Mech has same value for Walking & Jumping
each OV level subtracts 2” for both walking and jumping
Same TMM modifier is used for walking and jumping
At OV level 2 TMM is decreased by 1 for all movement. (Not expected, should be different values)
Sprinting (ground movement) is not being modified for overheating
Mech has different value for walking and jumping (e.g. GLADIATOR (EXECUTIONER) PRIME)
Each OV level Subtracts 2” for walking
Each OV level subtracts 0” for jumping movement (this is expected behavior)
At OV level 2 TMM is decreased by 1 for BOTH Walking and Jumping movement
Sprinting (ground movement) is not being modified for overheating
rule states:
“A unit’s current heat level will be added to its weapon attack Target Numbers, and twice its current heat level (in inches) will be subtracted from the unit’s ground movement rating . Move and TMM is not affected by the heat scale when using Jumping movement . Subtract 1 from the unit’s target movement modifier (TMM) at Heat Level 2 or higher.” P.52, AS:CE (6th corrected printing)
TMM and movement are calculated incorrectly for some mechs in overheating status.
TMM is being incorrectly calculated for Walking & Jumping when overheating (TMM is being decreased for both) Movement is being incorrectly calculated for mechs with the same movement value for walking and jumping Sprinting (ground movement) is not being modified when overheating for all mechs.
Per the following official guidance movement decrease from Heat is calculated, and the sprinting value is calculated.
current: Mech has same value for Walking & Jumping
Mech has different value for walking and jumping (e.g. GLADIATOR (EXECUTIONER) PRIME)
rule states: “A unit’s current heat level will be added to its weapon attack Target Numbers, and twice its current heat level (in inches) will be subtracted from the unit’s ground movement rating . Move and TMM is not affected by the heat scale when using Jumping movement . Subtract 1 from the unit’s target movement modifier (TMM) at Heat Level 2 or higher.” P.52, AS:CE (6th corrected printing)