Closed alesky78 closed 7 years ago
Hi alesky78,
Can you please provide more details and steps so I can reproduce the issue?
Thank you, -Jeremy
Hello jdmonin
unfortunatelly i'm not able to replicate the behavior and recreate the issue
i can just give you a description of what happened
this are the steps: 1- applicatio strated from the JSetter client 2- start server botton 3- pratics 4- created game
.... 5- during the match i bought a card but the system give me in the list of my card the Unknown card.. i also try to use it.... to verify if it was just a lable issue... but the system didnt reconize the action to do
Do you have a resources/version.info file on the classpath? Without one, the client version is set to "error" and that causes a problem for some backward compatibility logic in the handling of development cards. There is a client version check in SOCGameMessageHandler.handleBUYCARDREQUEST() that converts the KNIGHT card to KNIGHT_FOR_VERS_1_X if the client version is less than 2000. If the client version is "error", this causes KNIGHT cards to be sent to the client as a 0 (instead of 9) which is no longer a valid value and is treated as "unknown."
Thanks @neilweber , that's a good theory. I've committed ff1057a so the client won't connect if it can't read its own version.
It's more than a theory, because it happened to me when I downloaded the source code and ran the JSettlers2 client without ever having run the ant script. Once I found the problem, I ran the ant script and all was well. With your change, I think it's safe to mark this issue as closed.
That's good news, thank you again! Neil and Alessandro, this should be fixed: The client and server now check for the packaging error that caused this bug. If it reappears please open a new issue with details.
after buy card same this you receive an unknown card