jdolan / quetoo-data

Quetoo ("Q2") game data. Creative Commons Attribution license.
http://quetoo.org
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The Flesh Refinery #31

Open jdolan opened 11 years ago

jdolan commented 11 years ago

Musashi's The Flesh Refinery, better known as q2rdm1, was licensed to us by Chris Walker just a week ago. You'll find flesh-refinery.map in src/default/maps. This one would look great in high-res baseq2 trim.

jdolan commented 10 years ago

Screenshots of the original map (fleshref):

quake009 quake010 quake012 quake011 quake013

kaadmy commented 7 years ago

This looks fairly easy to just retexture, geometry looks fairly detailed.

jdolan commented 7 years ago

There are certainly good Q2 retexture packs out there that would cover this one. The hard part would be baking normalmaps for the ones we are not already using in @Panjoo's Q2DM remakes. That said, the textures and normalmaps for this map would probably overlap #19 (The Rage), #32 (Heavy Metal), etc.. So it's well worth it.

kaadmy commented 7 years ago

Hmm, @Panjoo's Aerowalk remake's textures might fit here if they're tinted orange instead.

jdolan commented 7 years ago

Frag Pipe, Hallways, Simply Place, Pits.. I see a few textures that we already have. The teleporters that Panjoo made for Aerowalk could also be used here.

If I were taking this on, I'd start by taking the original map and retexturing with JimW's high res textures: http://www-personal.umich.edu/~jimw/q2/Quake2/baseq2/

Which should actually just be a massive sed effort to scale them all correctly (from 1.0 to 0.25 I think). This should yield a mostly faithful high-res retex in under an hour.

Next, generate your materials definition: quemap -mat maps/fleshrefinery.map

Then, I'd start to fill in what I could with existing textures or normalmaps. For example, if there's an exact texture here that we already have in Lost Hallways or Slimy Place or something, swap it in. Or, if there's a normalmap for a very similar texture (same geometry but different diffuse colors), just add the normalmap to that material definition:

{
    material e1u3/floor1_3
    normalmap pan_is_awesome/floor1_1
}

Know what I mean?

kaadmy commented 7 years ago

Any ideas as to the license of the texture pack linked above?

jdolan commented 7 years ago

Not a clue. They've been repurposed a dozen times over the years -- I'm not even sure if Jim is the copyright holder himself, or if he aggregated these textures from other artists. For practical purposes, I think they're public domain at this point.