Closed maci0 closed 11 years ago
I've always wanted to put gibs into a quake :D
http://ledzep.tastyspleen.net/files/q2w_out/gibs.pk3
models/gibs/gib01/tris.obj models/gibs/gib01/skin.tga models/gibs/gib01/world.cfg
models/gibs/gib02/tris.obj models/gibs/gib02/skin.tga models/gibs/gib02/world.cfg
models/gibs/gib03/tris.obj models/gibs/gib03/skin.tga models/gibs/gib03/world.cfg
Merge with quake2world-***.pk3
SWEET
Oh my bad, I didn't include normals. http://ledzep.tastyspleen.net/files/q2w_out/gibs2normd.pk3 Same files as last time, but the world.cfg's are a bit changed and the obj's have normals. My only problem with the normal'd version is that it gives the gibs a 'glossy buckyball' appearance.
Same deal, again. This time, the normals near the edges seem to be smoother. Now they can be shamelessly lit! http://ledzep.tastyspleen.net/files/q2w_out/gibs3sn.pk3
I'll see if I can tackle these this week[end]. Thanks man!
Just an update, these are coming along very well.
These are pretty much the shit now.
It'd be really fun to add some gibs (bloody chunks of flesh) into the game for when players are over-killed, so that instead of a corpse they leave behind a pile of chunks.
I'm thinking we could have 2-3 separate gib chunk models (.obj) with diffuse and normalmap. They don't have to be super-detailed at all; people will get the idea