jdolan / quetoo-data

Quetoo ("Q2") game data. Creative Commons Attribution license.
http://quetoo.org
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Gib models #4

Closed maci0 closed 11 years ago

maci0 commented 11 years ago

It'd be really fun to add some gibs (bloody chunks of flesh) into the game for when players are over-killed, so that instead of a corpse they leave behind a pile of chunks.

I'm thinking we could have 2-3 separate gib chunk models (.obj) with diffuse and normalmap. They don't have to be super-detailed at all; people will get the idea

dimmskii commented 11 years ago

I've always wanted to put gibs into a quake :D

http://ledzep.tastyspleen.net/files/q2w_out/gibs.pk3

models/gibs/gib01/tris.obj models/gibs/gib01/skin.tga models/gibs/gib01/world.cfg

models/gibs/gib02/tris.obj models/gibs/gib02/skin.tga models/gibs/gib02/world.cfg

models/gibs/gib03/tris.obj models/gibs/gib03/skin.tga models/gibs/gib03/world.cfg

Merge with quake2world-***.pk3

jdolan commented 11 years ago

SWEET

dimmskii commented 11 years ago

Oh my bad, I didn't include normals. http://ledzep.tastyspleen.net/files/q2w_out/gibs2normd.pk3 Same files as last time, but the world.cfg's are a bit changed and the obj's have normals. My only problem with the normal'd version is that it gives the gibs a 'glossy buckyball' appearance.

dimmskii commented 11 years ago

Same deal, again. This time, the normals near the edges seem to be smoother. Now they can be shamelessly lit! http://ledzep.tastyspleen.net/files/q2w_out/gibs3sn.pk3

jdolan commented 11 years ago

I'll see if I can tackle these this week[end]. Thanks man!

jdolan commented 11 years ago

Just an update, these are coming along very well.

jdolan commented 11 years ago

These are pretty much the shit now.