jdolan / quetoo-data

Quetoo ("Q2") game data. Creative Commons Attribution license.
http://quetoo.org
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Broken material definition on Frag Pipe #40

Closed jdolan closed 8 years ago

jdolan commented 8 years ago

quetoo001

Panjoo commented 8 years ago

^ This "broken material definition on Frag Pipe" is very strange because even after updating I still don't see it here. I loaded these maps a million times when I was making them and surely I would've noticed the yellow warning.

_material fragpipe/metal14_1 normalmap fragpipe/metal14_1nm

The reference in the .mat file looks correct and both textures are present in the pk3, so... no idea.

jdolan commented 8 years ago

Okay, so I dug into this a little more and.. wow, WTF?

screen shot 2016-09-16 at 8 02 25 pm

screen shot 2016-09-16 at 8 02 44 pm

That's the only one. The rest of the textures are fine. Fortunately, GIMP could read it. But even re-exporting it as TGA from GIMP didn't fix the issue. I converted it to PNG. Whatever :|

Panjoo commented 8 years ago

I found out that somehow, someone must have converted that TGA to index color mode. What the hell? Should of course be RGB mode. tga-indexcolor

jdolan commented 8 years ago

Haha! I figured it was something like that. Oh well -- problem solved :)

Panjoo commented 8 years ago

Hehe, okay but normally a texture won't look better in 256 colors instead of 24bit tga. Dunno if this influences the normalmap fx. Prolly not.