Closed jdolan closed 8 years ago
Yeah, I had noticed that while I was painting the skin. I'll see if I can adjust the model. See attached image.
I've tried a bunch of things including repositioning and adjusting the model itself. I can get it to look good with "hand 0" but I don't know what's going on with "hand 1 and 2". Doesn't make much sense again...
It would help if I knew how you make the handedness work - does it just rotate the model around its origin or maybe the center of mass? Does it also get moved on the y-axis?
Hopefully this commit 5f87b1d makes it less noticable. At least it looks like it moves slightly less far to the sides now that I adjusted the model's barrel and position on the grid. Best I can do for now.
The handedness does not rotate the model at all, it only translates it +/- 6 units. Thanks for posting that screenshot, it perfectly illustrates what's wrong. Eventually we should just chop the model -- like a sawed off hyperblaster ;)
I tweaked this a little more this evening. It's good enough for now. Thanks Pan.
I'm not sure exactly what it's deal is, but there's something strange with this model. It's very difficult to get it to look decent in the first person view at all. Even when you have it roughly where it should be, the perspective seems strange. And when you toggle the
hand
cvar (0, 1, 2) to switch it to left or right handedness, it moves much farther than the rest of the models. I'm guessing this is due to scaling, but I'm not sure. Is there any improvement that can be made here?