jdolan / quetoo-data

Quetoo ("Q2") game data. Creative Commons Attribution license.
http://quetoo.org
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Fragpipe lava can clip out of the kill tube #45

Closed WickedShell closed 8 years ago

WickedShell commented 8 years ago

Not even sure if that's what you call the tube, but from the armor side, if you trigger the lava trap the top plane of the lava will clip out of the tube (when viewed from a distance)

jdolan commented 8 years ago

Screenshot please?

WickedShell commented 8 years ago

Crashed on screenshot, will try to get it on my nix box

On Thu, Sep 22, 2016 at 10:32 AM, Jay Dolan notifications@github.com wrote:

Screenshot please?

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WickedShell commented 8 years ago

quetoo007 quetoo008

jdolan commented 8 years ago

Wow, thanks. I've never seen this!

jdolan commented 8 years ago

CC @Panjoo Lemme make sure this isn't code related before you attempt to fix it, but just wanted to let you know :)

WickedShell commented 8 years ago

I can only see it when relatively fast away from the tube which makes me think it might be code related. (And it doesn't hurt me)

On Sep 24, 2016 04:39, "Jay Dolan" notifications@github.com wrote:

CC @Panjoo https://github.com/Panjoo Lemme make sure this isn't code related before you attempt to fix it, but just wanted to let you know :)

— You are receiving this because you were assigned. Reply to this email directly, view it on GitHub https://github.com/jdolan/quetoo-data/issues/45#issuecomment-249360458, or mute the thread https://github.com/notifications/unsubscribe-auth/AAipiKsNmHJUyvn-MU7qj6nYVaDGgD6rks5qtQvfgaJpZM4KEGFH .

kaadmy commented 8 years ago

Do translucent objects have a depth offset? That would cause translucent objects(like lava) to clip through geometry from far away.

Panjoo commented 8 years ago

CC @Panjoo Lemme make sure this isn't code related before you attempt to fix it, but just wanted to let you know :)

Lol Jay, thanks! But I'm pretty sure this was one of the reasons for me to keep the bridge as a func_door that sinks into the lava and not use the rising func_water entity after you had fixed it :P

jdolan commented 8 years ago

So this is just a materials bug. r_materials 0 and the problem goes away. It probably has to do with the glPolygonOffset logic in r_material.c. Will investigate.

jdolan commented 8 years ago

Fixed.