Closed WickedShell closed 8 years ago
Screenshot please?
Crashed on screenshot, will try to get it on my nix box
On Thu, Sep 22, 2016 at 10:32 AM, Jay Dolan notifications@github.com wrote:
Screenshot please?
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/jdolan/quetoo-data/issues/45#issuecomment-248972238, or mute the thread https://github.com/notifications/unsubscribe-auth/AAipiNRSLSK34NYej84-uk6vQXHJ0hoxks5qsruegaJpZM4KEGFH .
Wow, thanks. I've never seen this!
CC @Panjoo Lemme make sure this isn't code related before you attempt to fix it, but just wanted to let you know :)
I can only see it when relatively fast away from the tube which makes me think it might be code related. (And it doesn't hurt me)
On Sep 24, 2016 04:39, "Jay Dolan" notifications@github.com wrote:
CC @Panjoo https://github.com/Panjoo Lemme make sure this isn't code related before you attempt to fix it, but just wanted to let you know :)
— You are receiving this because you were assigned. Reply to this email directly, view it on GitHub https://github.com/jdolan/quetoo-data/issues/45#issuecomment-249360458, or mute the thread https://github.com/notifications/unsubscribe-auth/AAipiKsNmHJUyvn-MU7qj6nYVaDGgD6rks5qtQvfgaJpZM4KEGFH .
Do translucent objects have a depth offset? That would cause translucent objects(like lava) to clip through geometry from far away.
CC @Panjoo Lemme make sure this isn't code related before you attempt to fix it, but just wanted to let you know :)
Lol Jay, thanks! But I'm pretty sure this was one of the reasons for me to keep the bridge as a func_door that sinks into the lava and not use the rising func_water entity after you had fixed it :P
So this is just a materials bug. r_materials 0
and the problem goes away. It probably has to do with the glPolygonOffset logic in r_material.c
. Will investigate.
Fixed.
Not even sure if that's what you call the tube, but from the armor side, if you trigger the lava trap the top plane of the lava will clip out of the tube (when viewed from a distance)