jdolan / quetoo-data

Quetoo ("Q2") game data. Creative Commons Attribution license.
http://quetoo.org
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Edge staircase clip is too tall #58

Closed Paril closed 8 years ago

Paril commented 8 years ago

http://i.imgur.com/aoD8cO6.jpg

This second-to-bottom stair has a huge extended clip area for some reason, making it hard to step up onto it from the side. Pushing forward from screenshot does not put me up the stair as it should.

jdolan commented 8 years ago
screen shot 2016-11-12 at 8 59 18 am

There is a weird clip there. My guess is, this enables a trick jump to the crates. I wonder if that clip is still necessary -- it does mess with stair prediction as well, resulting in a skip / jitter when traversing the bottom stair.

Panjoo commented 8 years ago

Yeah, that was to enable a well-known jump up the crates from the left side, instead of using the first little crate most q2 players start their doublejump off that first step. I will take it out I guess since too much has changed in terms of movement. In my opinion most of the hardest jumps in the original q2 version are much too easy in quetoo, while other easy jumps are now a lot trickier to do. For instance small (32units) crate jumps are harder, while normal strafejumps will take you a lot farther. Which isn't bad but feels a bit less hardcore to an inveterate q2-er like me, almost noobish:P.

noobjumpz.zip (quetoo 0.1.0 Nov 7)

BTW -offtopic- I really miss a huh-huh jump sound, which made it feel like your quakeguy was breaking a sweat to jump. It also was an important sound cue as to your location.

(PS. Although rarely, sometimes after a demo has ended quetoo just closes to desktop by itself, the bastard.)

Paril commented 8 years ago

I think the new trickjump code makes that extra clip redundant. I like that the skill ceiling is lower for jumping - it seems less "elitist" now. I can chalk kills down to my firing and not trickjumping now 🔫

I thought I fixed that demo crash :( can you post a demo that causes it?

Panjoo commented 8 years ago

I just did:)

I like that the skill ceiling is lower for jumping - it seems less "elitist" now. I can chalk kills down to my firing and not trickjumping now

This is both good and bad I think. Good because like you said it lowers the skill ceiling, but bad because experienced jumpers will do the otherwise hard jumps with their eyes closed and will have even more advantage than you might think. I'm okay with it as long as the original q2 jumps stay intact, albeit easier.

Paril commented 8 years ago

Oh I didn't even check what the zip was, my mistake

EDIT: gonna need a new demo, that one is bork on master (prob because of updateS)

jdolan commented 8 years ago

I wouldn't be opposed to a subtle voiced jump noise, but I do find Q2's jump sounds kind of annoying after about 60 seconds, hehe. I haven't checked in with @anthonywebb1 for a month or two. Let's see if he writes back ;)

joe0x04 commented 8 years ago

The male jump sound has always annoyed me, that's why I always pick female player. It's funny when my 3yr old son starts going "huh huh huh" when I'm watching or playing...

On Nov 12, 2016 5:29 PM, "Jay Dolan" notifications@github.com wrote:

I wouldn't be opposed to a subtle voiced jump noise, but I do find Q2's jump sounds kind of annoying after about 60 seconds, hehe. I haven't checked in with @anthonywebb1 https://github.com/anthonywebb1 for a month or two. Let's see if he writes back ;)

— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/jdolan/quetoo-data/issues/58#issuecomment-260152876, or mute the thread https://github.com/notifications/unsubscribe-auth/AEB1YYTqZgvDBJOZHQ6YynfP-zVIkxiaks5q9j3NgaJpZM4KwUj8 .

anthonywebb1 commented 8 years ago

@jdolan Sorry about the silence, been a bit busy on another game. Yes I can look into this. Same sort of cloth and equipment jumping sound, but with a less aggressive/quieter HUH sound?

I'll make 5 and you can always leave a couple out if you don't want the HUH sound for every single jump.

jdolan commented 8 years ago

Yes, that would be perfect! I think it'd be best if the voice was sort of generic -- male, but not explicitly "human." We do have another player model, Gork, who is a green troll-demon-ork thing. If you listen to the player's pain sounds (players/common/pain*), I think what I'm saying will make sense ;)

Got a link to the other game?

Panjoo commented 8 years ago

@Paril, One or two times the game closed itself after the demo ended, but it also happened when I pressed a bind to start recording. What I did was "bind s stop" and "bind d record demoname", so that could easily stop and start recording. Seemed very random but it sometimes happens that once I press the record bind to re-record the same demo it just exits the game. Also, it sometimes happens that I have to pre-load the map before the demo even wants to load. (now recorded with Quetoo ver. Nov 12 mingw32) demo noobjumps.zip

anthonywebb1 commented 8 years ago

@jdolan No problem, I'll have a look at them over next week. Haha, yeah it makes sense :)

Here's some info on the the other game 'Field of Arms' if you're interested http://www.indiedb.com/games/field-of-arms18th-century-warfare

Panjoo commented 8 years ago

@Paril - Okay this issue ^ (#58 the staircase clip) is fixed so this can be closed whenever you like. I'll push the updated edge.pk3 later on.