Closed jdolan closed 7 years ago
Which ones stand out the most here?
give all
and then cycle through them. They're all over the place.
Btw @Panjoo @Arseflute, I added a few new cvars that should really help with object scale and origin:
cg_entity_bob 0
cg_entity_pulse 0
cg_entity_rotate 0
Will yield completely stationary pickup items.
cg_bob 0
Will disable your own view bobbing, so you can really see these things and examine them up-close.
Hope this helps with nailing down our item origins and scales!
thats going to be awesome to be honest ;)
There's a new map available, called sandbox
. It includes all items / weapons / flags. You can use it with the above cvars to see exactly how our weapons stack up.
Eh, I'll try to take this one on quickly to try to line the first-person models up a bit.
Made a few more changes to kaadmy/model_tweaks, take 'em out for a test run and tell me how they are now.
Nice. Pretty good. I'm going to continue to nitpick :P Some of these will require editing the models..
More feedback in this screenshot of sandbox
.
I purposely made the BFG huge in first-person, otherwise there isn't much similar on it to Big Fucking Gun. GL is also low in first-person, otherwise it filled a lot of the view since it's really wide, it looked to powerful compared to the other weapons. I made HB a little smaller since it looked larger than RL in third person, didn't quite fit well. SSG should be larger first-person than the SG, IMHO this is already good but maybe slightly large.
I pushed some changes to your branch, which included re-adding world.cfg's to "fix" a bunch of the weapons. Here are some screenshots I took with cg_entity_bob 0
, cg_entity_rotate 0
:
Before:
After:
If you want to re-export the models, applying their respective world.cfg
s, that'd be great. Then the view.cfg and link.cfg's should all be mostly uniform.
@kaadmy Did you want to re-export the weapons, or just go with my modified world.cfg's?
I can reexport them so they're uniform, it shouldn't be much trouble.
👍
With @Panjoo's current tweaks in master, is this finished now or does it need more polishing still?
Sure.
The weapon
view.cfg
s could still using some work. I hate to harp on this, but they're just not consistent.