jdolan / quetoo-data

Quetoo ("Q2") game data. Creative Commons Attribution license.
http://quetoo.org
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Weapon view alignment still not quite right #77

Closed jdolan closed 7 years ago

jdolan commented 7 years ago

The weapon view.cfgs could still using some work. I hate to harp on this, but they're just not consistent.

kaadmy commented 7 years ago

Which ones stand out the most here?

jdolan commented 7 years ago

give all and then cycle through them. They're all over the place.

Btw @Panjoo @Arseflute, I added a few new cvars that should really help with object scale and origin:

cg_entity_bob 0
cg_entity_pulse 0
cg_entity_rotate 0

Will yield completely stationary pickup items.

cg_bob 0

Will disable your own view bobbing, so you can really see these things and examine them up-close.

Hope this helps with nailing down our item origins and scales!

Buzzard-Bait commented 7 years ago

thats going to be awesome to be honest ;)

jdolan commented 7 years ago

There's a new map available, called sandbox. It includes all items / weapons / flags. You can use it with the above cvars to see exactly how our weapons stack up.

kaadmy commented 7 years ago

Eh, I'll try to take this one on quickly to try to line the first-person models up a bit.

kaadmy commented 7 years ago

Made a few more changes to kaadmy/model_tweaks, take 'em out for a test run and tell me how they are now.

jdolan commented 7 years ago

Nice. Pretty good. I'm going to continue to nitpick :P Some of these will require editing the models..

More feedback in this screenshot of sandbox.

items

kaadmy commented 7 years ago

I purposely made the BFG huge in first-person, otherwise there isn't much similar on it to Big Fucking Gun. GL is also low in first-person, otherwise it filled a lot of the view since it's really wide, it looked to powerful compared to the other weapons. I made HB a little smaller since it looked larger than RL in third person, didn't quite fit well. SSG should be larger first-person than the SG, IMHO this is already good but maybe slightly large.

jdolan commented 7 years ago

I pushed some changes to your branch, which included re-adding world.cfg's to "fix" a bunch of the weapons. Here are some screenshots I took with cg_entity_bob 0, cg_entity_rotate 0:

Before: broken-ish broken-ish-top

After: fixed-ish

If you want to re-export the models, applying their respective world.cfgs, that'd be great. Then the view.cfg and link.cfg's should all be mostly uniform.

jdolan commented 7 years ago

@kaadmy Did you want to re-export the weapons, or just go with my modified world.cfg's?

kaadmy commented 7 years ago

I can reexport them so they're uniform, it shouldn't be much trouble.

jdolan commented 7 years ago

👍

kaadmy commented 7 years ago

With @Panjoo's current tweaks in master, is this finished now or does it need more polishing still?

jdolan commented 7 years ago

Sure.