Closed Panjoo closed 6 years ago
Tonemapping is more of a global concept, it should be moved to post processing eventually to go hang out with bloom. A better approach to make reflections colorful would be to encode the metal-ness/plastic-ness on the second channel of the glossmap, which is just sitting around doing nothing at the moment. @void-995's spherical gaussian lightmapping should also help with deluxemapped textures looking flat.
I'll look at the model bumpmapping when I have the time, I'm sure something can be done there.
I'm going to close this out, and open new, properly titled issues for view model rendering, tone mapping, and self-shadowing / horizon mapping.
I think it was after updating to mingw 3a40290 that my framerate suddenly dropped to unacceptable low numbers. First I thought it was the cap (r_vsync) but it felt choppy overall, even on small maps like Torn and Tokays. Disabling weather didn't help.
Normally with r_vsync 0 I would get over 250 fps easily on simple maps like Tokays, but now the game's stuggling when there's some action. I have no idea what's changed again but big performance drops like these always get me worried about what will become of this game for people with older systems. I always put performance first.
Here, 74fps tops and the water also looks different, less transparent or something. This shot was taken with vsync off;![fpsdrop](https://user-images.githubusercontent.com/10857572/28292678-68aee52c-6b50-11e7-9ec5-4c2f25b3ae22.jpg)