Closed kaadmy closed 4 years ago
We could expand the cg_crosshair_t
struct to have images for damage_inficted, damage_received, item_picked_up, etc.. Could be cool. Up to you if you want to make this a little pet project :)
I was thinking just keep all our existing code and have an array of 3 cg_crosshair_t
structs and accompanying cvars such as cg_draw_crosshair2_color
.
What if there were multiple (2 at least, preferably 3 or more) crosshair layers with their own unique settings? Then custom hitmarkers would be easily possible as well as a plethora of other user options.