EF_DESPAWN is not currently wired up. This effect is used to "despawn" corpses, fireballs, any mesh entity that should fade out of existence. In previous master, EF_DESPAWN caused the entity's alpha value to decrease over the despawn interval. I think the color channels may have also decreased over time as well, so the object became dim as it also faded away.
EF_DESPAWN is not currently wired up. This effect is used to "despawn" corpses, fireballs, any mesh entity that should fade out of existence. In previous master, EF_DESPAWN caused the entity's alpha value to decrease over the despawn interval. I think the color channels may have also decreased over time as well, so the object became dim as it also faded away.