Closed jdolan closed 2 years ago
VISIBLE contents are for things that actually appear in-game and have surfaces. Special brushes (such as Q2's func_areaportal which have their own contents type that isn't in the visible list) shouldn't be in there. (The main exception of course is SOLID | CLIP, but CLIP is kind of a special hint that just means not to generate visible surfaces but still be in the brush list and collidable)
Good call @Paril. This was surprisingly easy. Rebaked Gehenna to confirm the new type is working correctly.
It is problematic for misc_fog to use
CONTENTS_MIST
, as that will often eat otherCONTENTS_MIST
brushes like decals and foliage. Luckily, it shouldn't be too difficult to addCONTENTS_FOG
, and adjustLAST_VISIBLE_CONTENTS
toCONTENTS_FOG
.Remember to edit Radiant and TrenchBroom project files for this change.