Closed M-Ro closed 2 years ago
Can you post a bsp I can load up to test this?
Not to be that guy, but this is issue #666
I created a testcase boxmap (attached), but the behaviour is different. Instead of crashing with the above assertion, it simply reloads the map when fired at with the SG/SSG/MG, but not other weapons.
Not to be that guy, but this is issue #666
banned
This seems to be network corruption @jdolan - SV_CMD_FRAME ends up turning into an SV_CMD_DISCONNECT message after some kind of state changes in the bmodel. Not sure what, though.
Known issue that the game acts weird/sounds often drop out when you vid_restart. Probably a media issue. Should be a separate issue, though.
Shooting a func_door_secret with any of the following weapons triggers a crash (missing sound?): SG, SSG, MG Other weapons do not appear to trigger crash (blaster, LG, HPB, RG, RL, GL, BFG) .