Open SoulMuncher opened 9 months ago
It already works this way. Is that not your experience?
Sometimes it doesn't do that. I think it may have to do with the path moving away from your cursor, due to being in a sort've u-shape area or crevice. If your end goal is to move down to x point on the map, but you have to go up and left first, your character will just run down into the wall towards x point.
I can try to repro and send an example.
Just did a quick test. Looks like it usually(?) works with liquid but gets bad near walls.
https://github.com/jdoleary/Spellmasons/assets/68413161/e1b046eb-fd2c-42f7-86af-aa5e85bcac26
Interesting, I agree that should be fixed but I'll flag it as low prio
Bumping this, because I've noticed it affecting enemy ai too.
At long distances, enemies frequently get stuck on walls by attempting to run straight through them
It would be nice if moving while holding f (or bound pathfinding key) would move you along the path, instead of towards your cursor.