jdoleary / Spellmasons

https://store.steampowered.com/app/1618380/Spellmasons/
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Pixi v8 #1018

Open jdoleary opened 3 weeks ago

jdoleary commented 3 weeks ago

.1. Break the current batch .2. The target is measured using getGlobalBounds (recursively go through all children and figure out how big the object is) .3. Get the closest Po2 Textures from the texture pool .4. Render the target to that texture .5. Render that texture back to the main frame buffer as a quad using the filters program.

jdoleary commented 3 weeks ago

https://pixijs.com/8.x/guides/migrations/v8 Missing migrations: https://github.com/pixijs/pixijs/issues/10311